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Power Grid

The board game that most of us learn to play whilst growing up is Monopoly. When played incorrectly (which most people do), it teaches the players that managing money is all about luck, bluffing and buying the first thing you see. When played using the rules provided in the box1, it teaches us that managing money is all about arguing and swindling. As life lessons go, both of those are pretty rubbish, which goes to show that if you want to learn about money, don’t learn it from anything called Monopoly.

Instead, you should learn some lessons from the excellent German boardgame, Power Grid. Designed by the award winning Friedemann Friese, this complicated looking but surprisingly simple game actually does what Monopoly only claims to; it’s about seizing corporate control and being the sole controller of a particular resource. As the name suggest, the commodity in question is electrical power; you and your friends via for control of a nation’s power stations. The game is German, so the default map is Germany. However, other boards are available for those obsessed with maps and simulation. The aim of the game is to provide power to as many different cities as you can. Players bid on types of power stations, some more efficient than others.

The game in which everyone wants the Wind Turbines. Except Daily Mail readers, of course.

The game in which everyone wants the Wind Turbines. Except Daily Mail readers, of course.

The twiddle here is that this is really a game about managing cost, making budgets and bluffing. At the start of the game, the less useful stations are the first available to buy. Typically, these are also hungry for fuel, and you also have to buy those resources. The more efficient you are in your bidding power stations the better, as it means you can afford to get better equipment as the game progresses.

You might be wondering how a game about budgeting can be fun; well, it’s all in the way to try to outthink and out-bluff your fellow players. This is a game about picking your moment and purchasing wisely. Instead of the utterly random elements of Monopoly, the player gets rewarded for thinking ahead and out thinking their competitors.

The map provides a number of strategy elements as well, but handling power and cash is the key part of winning here.
Power Grid is a family game, though one that is squarely pitched at teenagers and older. Though the subject matter feels dry, it’s absurdly fun to see that there’s a bargain on the table and then plotting to see how you can be the one to own it. It’s fun but also sneakily educational, which is always nice. Of all the games that combine world domination with shopping (and they are quite a few) Power Grid wins hands down.


1: Johnny Nexus wrote an excellent article on why Monopoly never gets played properly here.

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Categories: Games, Reviews
  1. January 14, 2013 at 5:16 pm

    Whereas I’m raising my kids on King of Tokyo. That can only end well, I think.

    • January 14, 2013 at 7:36 pm

      I do like King of Tokyo. Elegant, fun and features giant monsters. What is not to love?

  2. January 14, 2013 at 5:30 pm

    King of Tokyo!!!! Or, as it’s called in our house, ‘Monster Yahtzee’ 🙂

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